// some variables to save
var currentPosition;
var currentVolume;
var currentItem;

// these functions are caught by the JavascriptView object of the player.
function sendEvent(typ, prm)
{
  thisMovie("mpl").sendEvent(typ, prm);
};

function getUpdate(typ, pr1, pr2, pid)
{
  if(typ == "time")
  {
    currentPosition = pr1;
  }
  else if(typ == "volume")
  {
    currentVolume = pr1;
  }
  else if(typ == "item")
  {
    currentItem = pr1;
//    setTimeout("getItemData(currentItem)", 100);
  }
  var id = document.getElementById(typ);
  id.innerHTML = typ + ": " + Math.round(pr1);
  pr2 == undefined ? null: id.innerHTML += ", " + Math.round(pr2);
  if(pid != "null")
  {
    document.getElementById("pid").innerHTML = "(received from the player with id <i>" + pid + "</i>)";
  }
};

// These functions are caught by the feeder object of the player.
function loadFile(obj)
{
  thisMovie("mpl").loadFile(obj);
};

function addItem(obj, idx)
{
  thisMovie("mpl").addItem(obj, idx);
};

function removeItem(idx)
{
  thisMovie("mpl").removeItem(idx);
};

function getItemData(idx)
{
  var obj = thisMovie("mpl").itemData(idx);
  var nodes = "";
  for(var i in obj)
  {
    nodes += "<li>" + i + ": " + obj[i] + "</li>";
  }
  d = document.getElementById("data");
  d.innerHTML = nodes;
};

// This is a javascript handler for the player and is always needed.
function thisMovie(movieName)
{
	return getFlashMovieObject(movieName);
};

